Academic Competition Federation
Rules for Invitational Play

Matches

Each game will consist of 20 tossups and 20 bonus questions. Ties will be broken by reading extra tossups until one team earns a penalty or correctly answers a tossup. At ACF Nationals, ties will be decided by sets of three toss-ups.

Toss-up play

Time limits

5 seconds after question is completed to ring in.
5 seconds to answer after the buzzer sounds from ringing in.

Points

The team that answers a toss-up correctly is awarded 10 points.

Penalties

There will be a 5 point penalty assessed on any player who buzzes in before the question is completely read with an incorrect answer. This penalty applies only to the first team to ring in on a given tossup.

The penalty will apply if the reader has not completed the absolute last word on the paper. If the reader is in the middle of the last word, it is reader judgment whether to assess a penalty.

Consultation

Absolutely no consultation will be allowed during tossups. Consultation includes verbal and non-verbal communication. Consultation will be treated as an incorrect answer and if it occurs before a question if complete, a 5 point penalty will be assessed. If you answer when you have not rung in, you will be called for consultation, ruled incorrect, given a 5 point penalty if appropriate, and the question will be finished for the other team.

A player who buzzed in may answer with or without being recognized by the reader. No player who has buzzed in will be called for consultation.

If it is necessary to use a buzzer system that does not have lights, either team may at any time request to see the display panel showing which player rang in.

Clarification

In the event the reader does not clearly understand an answer, the player may be prompted to repeat the answer. If the reader is still unclear, the player may be asked to spell the answer in order to clarify an unclear pronunciation. Please note! It is not necessary for the player to spell the answer correctly to be awarded the question. For example, a player may be asked to spell "Manet" or "Monet" to differentiate between the two Impressionists. The moderator is only interested in the second letter of the word. Spelling M-A-N-A-Y is acceptable for "Manet." The reader will prompt for more information if a player gives part of an underlined answer. If the reader fails to do so, a team may protest.

The same clarification rules apply to bonus questions.

Answering

The answer is the stream of verbal information given by the player either before the five second time limit expires and that information given past the time limit that is a continuation of an answer already begun.

No answer may be a list of a class of answers. For example, a player may not ring in and list all the chemical elements in response to a question that begins "This chemical element...".

In all ACF competitions, any two or three pieces of linked information may be given as an answer. In all cases, such information must be correct.

If the desired answer is included in the three answers, then the answer should be accepted. Such answers include, but are not restricted to:

ClassExample
character-title-authorRobert Jordan in For Whom the Bell Tolls by Hemingway
title-authorHamlet by Shakespeare
artist-workThe Raft of the Medusa by Gericault
composer-workRachmaninoff's Isle of the Dead
opera-composer-librettistThe Girl of the Golden West by Puccini based on Belasco's play
character-opera-composerLeonora in Fidelio by Beethoven
scientist-discoveryEinstein's General Theory of Relativity
process-productthe Haber process produces ammonia
discoverer-discoveryBalboa discovered the Pacific Ocean
event-datethe Battle of Waterloo was fought in 1815

What follows is an explanation of the blitz rule. While blitzing is allowed in official ACF events, the fact that the questions are well-edited will render it unnecessary in 98 plus percent of all tossups. In the interest of rewarding knowledge first, blitzing will continue to be allowed. PLEASE do not get overly worked up over it or confused by it. If you don't understand what is allowed, then simply stick to the above type examples and you'll be fine. If you see a blitz, it will be a rare bird. You may, for all practical purposes, ignore this section if it will make you feel better.

Blitzes including more than three pieces of information are allowed. An example of an acceptable blitz is as follows. For a question that began:

On April 6, 1862....

You can buzz in and say: "Grant defeated Johnston at the Battle of Shiloh or Pittsburgh Landing in Tennessee."

This illustrates a subtlety of blitzing that is hard to put into words. Though there are TWO generals (seemingly the same class of answer) listed in the blitz, they are linked by the battle of Shiloh and that link is specified in the blitz. This is not equivalent to buzzing in and naming random Civil War generals.

Bonus play

At the beginning of play, a single player on each team must be selected to give the team's answer to bonus questions to the reader. That player is the only player that may give bonus answers unless the reader is notified verbally that another player will give the answer.

Time limits

5 seconds per part on a multi-part bonus.
15 seconds on a list bonus.
25 seconds per part unless otherwise specified on a calculation bonus.

At the end of the allotted time period, the reader will request an answer. An answer or a designation must occur immediately upon the reader's prompting for an answer. A designation must be short and specific at the discretion of the reader.

All answers to bonus questions, especially on lists, must be continuous. A pause stops your answer.

All bonuses are to be 30 points. If your team receives a bonus valued at less, you may request a replacement. If you choose to keep the lesser-valued bonus at the time of play, it will stand. A request for a replacement must be made at the time it becomes apparent that the bonus is not 30 points in value.

All bonuses must also contain multiple parts. Any single part bonus will not be read.

It should be the general policy of readers to provide bonus answers only at the end of a bonus. In the event of a follow-up question that requires knowledge of the first answer, the reader is allowed to give that infomation to the team receiving the bonus.

Reader error

In the event that a reader mistakenly reveals the answer to a tossup before either team has rung in, the tossup will be replaced with the 21st in the packet.

If the reader reveals the answer to a tossup after one team has madea -5 or given an incorrect answer but before the other team has had a chance to ring in, the second team will receive a replacement tossup read only to that team.

If the reader makes an error on a bonus part, the tournament director will replace it with an equally valued bonus part. In the event that the bonus was a 30-20-10, a new question will be substituted in its place.

Protests

What is protestable?

Readers run amok

In the rare event of a reader run amok, i.e. one who accepts George Washington for William Shakespeare, the reader can be overruled by the Tournament Director, but on judgment calls the reader's decision is the final arbiter.

Lodging protests

Protests for either tossups or bonuses must be lodged before the end of the half and can be lodged by any player involved in the game or the team coach. Players and/or coaches from other teams may not lodge protests.

Resolving protests

Protests will not be resolved unless they affect the outcome of the match. This will be determined by removing all penalties, awarded tossup points, and bonus points for the question under protests. The MAXIMUM possible scoring will be assumed for the team lodging the protests and if upheld, that team will receive a chance at the same number of points they would have received had their correct answer been accepted.

If there are two conflicting pieces of uniquely identifying information within the question, there are two possible outcomes in terms of protest resolution.

This is best explained by example. Consider the following question:

After getting his Ph.D., he won the 1929 Nobel Prize in Physics for his work on the photoelectric effect...

Answer on paper: Albert _Einstein_

Case 1:
Team A buzzes in after the word physics and says "DeBroglie" and is ruled wrong. In this event, team A may protest that they gave an answer that was uniquely identified and be awarded the points. This will occur even if team B gives the answer Einstein after the entire question is read.

Case 2:
The two conflicting pieces of information are given before a player on either team rings in. In this instance, a team may protest and have the question thrown out.

Deciding protests

If the opposing team will concede a protest, the matter can be resolved on the spot. Please be good sports and concede if you know the other team is right. You WILL lose the protest if they are correct and waste the time of everyone in the tournament.

If the protest cannot be resolved in the room where the match is being played, it will be referred to the Tournament Director, who may, in the event of corroborating information fount in a reference book or via experts on the subject, rule in the protesting team's favor. At ACF Nationals, this role will be played by a group of three experienced tournament directors or moderators.

All Tournament Directors are expected to attempt to verify errors but will only have a limited number of reference books on hand. In the event that the TD cannot find documentation or experts to support a protest, it will be up to the protesting team to provide documentation to the satisfaction of the tournament officials.

Behavior

If a player gets unruly, the reader may issue a warning. If the improper behavior persists, the reader may eject the player only AFTER consulting with the tournament director. Any player who is ejected from a game will be considered "warned" for the remainder of the tournament, and can be expelled without warning for continued similar behavior. Once again, the reader must consult with the tournament director before ejecting a player.

Readers may not award penalties, declare a team ineligible for a tossup or in any way attempt to penalize a team via score for improper behavior of a player! However, making a reader angry may result in less generous rulings that cannot be protested, so treat the readers with respect.

What is improper behavior?

Cussing, beating your head on the table, or in general being expressive or even downright rude is not grounds for ejection unless it make continued game play impossible. ACF does not, however, encourage unsportsmanlike behavior. Coaches are also included in these rules and improper behavior on the part of a coach also includes signalling players about question information during play. Coaches may signal players about score and play without penalty.

Observers, including team alternates, spouses, friends, enemies, etc. have no rights and can be summarily expelled from any room by any reader who deems their behavior disruptive.

The Prime Directive

Tournament directors should make decisions not covered in these rules giving first priority to rewarding the player with knowledge and the team that deserves points. Expedience and convenience of the tournament director should be considered secondary to the interest of the players and teams.

The Infallibility of Tournament Directors

The decisions of the tournament director or his designees are considered final and are not protestable.


All content Copyright 1998, Academic Competition Federation