Academic Competition Federation Guide for Readers

February 1996 -- Matt Colvin
HTML'ized by David Hamilton, November 1997

Reading Tossups

Begin each question by saying "Tossup:" or "Tossup number x:". This makes sure no one will watch the other team buzz in and then say, "that was a tossup?" Do not say "Tossup for a 30 point bonus:" -- everyone already knows how much the bonus is worth.

Read the tossup at a consistent and natural rate. Do not pause dramatically before important pieces of information. That is, do not say, ....FTP, name this country whose capital is at ... Tashkent.

Reading Bonuses

Read the bonus lead-in to the teams in its entirety. Even if it seems trivial or boring, it may contain important information (such as how the bonus is to be scored). If the bonus says "name these things, 10-5 each," that means that each answer has two clues that are to be given separately, and the team may guess after each one.

Do not announce the answer for each bonus part until you have finished the entire bonus (unless the question contains instructions to read each answer before going on to the next). This ensures that teams must use knowledge, not process-of-elimination strategy, to answer each part.

Clearly announce how many points the team earned at the end of the bonus. Also go over the missed answers at the end of the bonus. You need not reread each bonus part:

If the bonus part said:

2. In order to disprove the claim that the universe exists only in our head, what other man stubbed his foot on a rock and said, "I refute it thus?"
Answer: Samuel _Johnson_

You can give the answer by saying:
"The guy who stubbed his foot was Samuel Johnson".

Ruling Tossup Answers Incorrect

Be unequivocal in ruling an answer wrong. Do not say, "Close" or "you didn't get it out in time." These statements amount to an extra (and thus unfair) clue for the other team. Saying "Minus five" is always foolproof.

Accepting Blitzes

If a player chooses to blitz (give a string of possible answers), you should accept the blitz if you cannot find anything wrong with it. If you know that one of the pieces of information given was incorrect (e.g. "The Battle of Issus at which Alexander the Great defeated Xerxes."), then you may rule the answer wrong and award a -5 WITHOUT specifying to the other team what part of the blitz was incorrect. If you do not know enough about the answers given to determine if a blitz was correct or incorrect, you should accept the blitz and award points if the correct answer was given.

What is an improper blitz? If the player has given several answers that are all within a single category according to the question, then you can rule the player incorrect if his first answer was not the correct one. For instance, if a question starts, This sculptor of David..., and a player buzzes and blitzes with "Donatello, Michelangelo, Bernini, and Verrochio," and the answer was Michelangelo, then you should rule the player incorrect because all his answers fit the category sculptors of David and he should have waited for more information to narrow it down. If, however, the answer was Michelangelo, and the player said, "Michelangelo Buonarotti who was employed by Julius II to paint the Sistine Ceiling," then you should accept the blitz because Michelangelo, Julius, and the ceiling are in three different categories (artist, patron, work).

Note that the blitz, "Alexander the Great defeated Darius III at the Battle of Issus" is a perfectly legitimate blitz for Darius III because Alexander is the winning general while Darius is the losing general. They are thus in different categories.

If you are unsure about whether to accept a blitz, accept it and the tournament director can deal with any protest concerning it later.

Calling Time

Try to be consistent in calling time. You may look at your own watch to keep yourself consistent if you want. Teams get 5 seconds on all normal questions, whether tossups or bonuses (more on lists and calculations). That's 5 seconds after they ring in, and they can hem and haw all they want until those 5 seconds are up. And they need only start their answer before the end of the 5 seconds in order to have it accepted. E.g.:


Reader: (buzz)---1---2---3---4---5 (reader is counting time)

Player: (buzz)------------------The Persecution and Assassination of Jean-Paul Marat...

However, the official time limit is from the point of the buzz to when you call "time". If you were counting "1 Mississippi, 2 Mississippi..." in your head, then that is the official time. Teams cannot protest that your 5 seconds were not a real 5 seconds. Therefore, since teams do not have recourse if you miscount, try to be consistent and as close to 5 seconds as possible. If teams are complaining about your timekeeping, you should probably use a watch to pace yourself.

In order to call time on a player, you must say "Time" before he begins to say anything. That is, you cannot let him say the answer while you sit there and then say, "I'm sorry, you didn't get it out in time." You have to say "Time" before he begins his answer. It is up to you, the reader, to determine whether you said "Time" before the player started his answer (it can be very close sometimes).

Prompting for an Answer

On bonuses, you may prompt for an answer after 5 seconds. Say, "Captain?" or, "Answer please" or, "Answer?". Allow the captain to designate someone quickly.

Never prompt for an answer on a tossup. Simply call time after 5 seconds.

The (Non) Recognition Rule

Here, for all time, is the official ACF Recognition Rule: If your light is on, you're recognized.

If a player has buzzed, the very fact that he has buzzed gives him the right to answer the question. You, the reader, do not confer that right on him by recognizing him.

By buzzing in, a player has also taken away everyone else's right to answer the question. If a player on the same team then gives an answer, you are to award a minus 5 to that team, and finish the question for the other team. E.g.:


Reader:  "...Edict of Nantes.  FTP, name this second wife --"

[player A buzzes]

Player B (on same team): "Maria Theresa."

Reader:  "Minus five. FTP, name this second wife of Louis XIV."

[player 3 on other team buzzes]

Player 3: "The Marquise de Maintenon."

Reader: "Correct."

You may indicate that Player 3 had not buzzed in, but in so doing, do not give any indication whether his answer was correct or incorrect.

But if a player who has not buzzed in gives an answer when the OTHER team has buzzed in, you should ignore him and let the correct player give an answer. You may let him know that he has in fact buzzed in. E.g.:

Reader:  "...Edict of Nantes.  FTP, name this second wife of Louis XIV."

[player A buzzes]

Player 2 (on other team): "Maria Theresa."

Reader: [pointing to player A] "You have buzzed in."

Player A:  "The Marquise de Maintenon."

Reader: "Correct."

The Packet

Do not re-order the packet in any way or kill questions without explicit instructions to do so from the Tournament Director. In the case of ACF Regionals, the Tournament Director should use the questions as provided without modification to ensure uniformity at all Regionals.

Protests

Teams may protest at any pause in the game (not just the half or end). Tell the team that its protest has been noted and will be dealt with if it makes a difference in the outcome of the game. Submit protests at the end of the game to the Tournament Director.

You should accept any protest a team wishes to lodge, even if it concerns a matter usually covered by "moderator discretion." The admissibility of the protest is the concern not of the reader, but of the tournament director.


All content Copyright 1998, Academic Competition Federation